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Guides
Plain-language guides to Gran Turismo 7 league racing, written from running the IFRL. Start with the setup if you’re new; the glossary explains every term.
Guides · 14 articles
7 min · updated Monday, Sep 7
Fantasy Racing: Bringing Fantasy Football Energy to Sim Racing
How to build the culture that makes a sim racing league stick, draft night, rivalries, trophies, weekly recaps, and traditions, borrowed from what makes fantasy football last for decades.
6 min · updated Monday, Sep 7
Gr.3 vs Gr.4 in GT7: Which Class Should You Race?
The difference between Gran Turismo 7's Gr.3 and Gr.4 car classes, how they drive, which is friendlier for new racers, and why a league runs both.
6 min · updated Monday, Sep 7
GT7 Performance Points and BoP, Explained Simply
What Performance Points (PP) and Balance of Performance (BoP) actually mean in Gran Turismo 7, how a PP limit works in a race, and how to tune up to a cap without going over.
8 min · updated Monday, Sep 7
GT7 Tuning Basics: A Beginner's Guide to a Faster Car
The tuning settings that actually matter in Gran Turismo 7, downforce, gearing, suspension, and brake balance, explained in plain language for racing up to a PP limit.
4 min · updated Monday, Sep 7
How to Get PS5 Screenshots and Clips onto Your Phone
The quick way to move a Gran Turismo 7 screenshot or clip from your PlayStation 5 to your phone using the PlayStation App, so you can upload race results and qualifying.
12 min · updated Monday, Sep 7
How to Run a Gran Turismo 7 League Your Friends Will Actually Keep Showing Up For
A commissioner's playbook for a GT7 league that lasts: the schedule, race formats, car pools, points, handicaps, substitutes, and how to run results without spending your Sunday on a spreadsheet.
8 min · updated Monday, Sep 7
How to Set Up a Private Lobby in GT7 for League Racing
A step-by-step guide to creating a private Gran Turismo 7 lobby for racing friends, with the exact penalty, damage, tire, fuel, and grid settings a real league uses.
8 min · updated Monday, Sep 7
How to Start Sim Racing on PS5: The $500 Setup That Actually Works
The complete beginner's list for sim racing on PlayStation 5 and Gran Turismo 7: console, game, PS Plus, a wheel and pedals, and a wheel stand, with real prices and exactly what you can skip.
7 min · updated Monday, Sep 7
Racecraft in GT7: How to Read a Race and Survive Lap One
The racecraft that keeps you out of trouble in Gran Turismo 7: braking zones, giving room, the lap-one concertina, and how to make clean passes in a full field.
5 min · updated Monday, Sep 7
Sim Racing and GT7 Glossary: The Terms Explained
Plain-language definitions of the sim racing and Gran Turismo 7 terms you'll hear in a league: PP, BoP, Gr.3, Gr.4, slipstream, reverse grid, qualifying, stint, and more.
7 min · updated Monday, Sep 7
Sim Racing Gear: From a Controller to a Full Cockpit, and What's Worth It
A clear comparison of sim racing setups by budget, from a controller to a mid-range wheel to a full cockpit, with real prices and honest advice on where the money actually matters.
7 min · updated Monday, Sep 7
The Best Gr.3 Cars in GT7 for Close, Fair Racing
The Gr.3 cars that actually race well in a full field in Gran Turismo 7, chosen for balance and trust in traffic rather than a single hot lap, from a league that races them every week.
6 min · updated Monday, Sep 7
The Best Gr.4 Cars in GT7 for New and Returning Racers
The Gr.4 cars that are easiest to trust and race closely in Gran Turismo 7, picked by a league that runs a Gr.4 race every week, with honest notes on drivetrain and feel.
6 min · updated Monday, Sep 7
What Is a Sim Racing League, and How Do You Join One?
A plain-English introduction to sim racing leagues: what they are, how a season works, what you need to join, and how to find or start one with your friends.
Circuits · 1 article
Hubs · 2 articles
4 min · updated Saturday, Sep 26
GT7 Track Guides: Every IFRL Circuit
Every circuit the IFRL races this season (and the Suzuka guide, kept off the calendar), with the night it hosts, the car, the laps and a link to its full guide: history, the corners that matter, Main-event strategy and garage notes.
10 min · updated Saturday, Sep 26
The IFRL Winter 2026/27 Season: Every Night, Every Rule
The whole Winter 2026/27 season on one page from the season data: the thirteen nights with tracks, cars and laps, the three events and their settings, the car pools, the points table, the money, the lobby settings and the key dates.