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Racecraft in GT7: How to Read a Race and Survive Lap One

The racecraft that keeps you out of trouble in Gran Turismo 7: braking zones, giving room, the lap-one concertina, and how to make clean passes in a full field.

Fast lap times get you a good grid slot. Racecraft gets you to the finish. In a full field, the driver who reads the race well beats the driver who's a tenth quicker but keeps getting caught in someone else's mess. Here's how to race other people cleanly.

Lap one is a survival test

More races are lost on lap one than won on it. Sixteen cars arrive at the first braking zone together, everyone's tires are cold, and someone always tries a move that isn't there. Your job on lap one is not to win. It's to still be racing on lap two.

The braking zone is where passes happen

Almost every clean overtake in GT7 happens under braking into a slow corner, not around the outside of a fast one. To set one up:

If you can't get fully alongside, don't force it. Follow closely, keep the pressure on, and wait for the next mistake. Patience is a pass you haven't made yet.

Read the cars around you

Good racecraft is anticipation. Watch the car ahead: is he defending the inside, which means the outside on exit is open? Is he sliding, which means he'll be slow on exit and you should wait rather than dive? Is the car behind faster, so you should defend the inside into the next corner? Racing is a conversation, and the drivers who listen finish ahead of the ones who only shout.

Defending without wrecking

You're allowed to defend. Move once to the inside to protect the corner, then hold your line. What you can't do is move under braking, or keep weaving, which is how you cause a crash and lose respect in a friendly league. One clean defensive move, then commit.

The mindset that makes you fast

The counterintuitive truth: racing cleanly makes you faster over a season, not slower. Every incident costs you a repair, a spin, a penalty, or a DNF, and those cost far more points than the one position you were fighting for. The drivers at the top of our standings aren't the most aggressive. They're the ones who are still on track at the finish, every single week.

The IFRL runs contact policing through car damage rather than automatic penalties, and settles genuine foul play with a captains' vote. Our full racing rules are on this site. Related: setting up the lobby · the best Gr.4 cars to learn in.

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