The Circuits · Wk 9 · Sunday, Jan 3

Trial Mountain

Hosts the Gr.4 and the Main on Wk 9.

Trial Mountain track map
3.38 mi (5.43 km) · 15 turns · anticlockwise · fictional · Gran Turismo 7
Wk 9Gran Turismo originalOpener car: Nissan Skyline GT-R (R34)

History

Trial Mountain is a Gran Turismo original from the first game in 1997 and appeared in every numbered game until GT Sport skipped it. GT7 brought it back as a ground-up rebuild set in California mountain country: the back straight now runs through a long tunnel, the lap grew past five kilometers, and the old snap chicane before the finish became two slower corners. Fans who grew up on the PS1 lap still argue about that change. Players love the sense of a road threaded through a mountain. They hate discovering that their favorite childhood shortcut now ends in a barrier. Nostalgia is powerful. It is not a braking system.

Fun fact

Trial Mountain grew from about four kilometers in GT5 to more than five in GT7, and the lake still has a monster in it.

The corners that matter

The opening Esses punish a crowded first lap because each change of direction needs the space the other car wants; brake before the shade, not in it. The tight left that feeds the tunnel is an overtake if the car is settled. Inside the tunnel the wall is the only runoff; don’t go two-wide there on lap one. The left after the long back straight is the clearest big-braking pass; judge the closing speed from the draft and leave room outside. The new last sector is slower than veterans remember; treat it as two corners, not one old chicane. The shade after the tunnel exit is a classic place to misjudge the brake and kiss the inside wall.

Main-event strategy

No rain. One stop, but give a no-stop comparison a real look if your car can stretch the fuel; the long straights drink at 6x and the pit visit must earn its time back. Tires wear on the downhill rights; medium-medium is safe. The pit entry is in the final-chicane area beside the main straight, so time the stop for clear air, not panic. Cars with stable high-speed brakes make the tunnel exit clean: the McLaren 650S GT3 and the BMW M6 GT3 for the straight, the Ferrari 458 GT3 for the fast transitions. If you pick a car that hates curbs, stay off the new last-sector sausage.

Garage notes

Medium-low downforce; the tunnel straight is long. Gear for about 185 mph. Firmer front for the Esses. Brake balance neutral; the downhill braking zones lock the rears if you go too far forward.

Opener notes

The R34 on mediums is the league’s nostalgia car for a reason: turbo lag and a chassis that tells you everything. Its four-wheel drive gives a strong launch out of the last corner into Turn 1 but won’t rescue an overcooked entry. Reverse grid packs the first downhill; wait. Use the tunnel exit to pass, not the tunnel itself. Don’t dump a downshift into the last corner.

“My childhood racing line has been rejected by modern infrastructure.”

Part of the GT7 track guides — all 17 IFRL circuits, one guide each. The whole season on one page: the 2026/27 season hub.

Photo: Trial Mountain Circuit - Full Course layout map (source), Not stated. Map redrawn for the IFRL. PNG